In our project Cobotank we spend the last two days in Hamburg to get a first insight into the process flows of loading and unloading liquid goods. We are looking forward to the next steps. Many thanks to John Fischer from Hamburg Hafen Marketing for the organization.
You can access the book via the following link: Psychologie. The table of contents, the foreword and a reading sample are also available there.
I am happy to be part of this interdisciplinary project. Together with the Hochschule Niederrhein University of Applied Sciences and the Chair of Mechatronics at the University of Duisburg-Essen, we are aiming to develop an optimal, hybrid on-demand solution for public transport in Krefeld and the surrounding area. Together with SWK MOBIL and the city of Krefeld, an approach is to be developed in which a wide range of user-oriented services for rural and urban areas can be created, which at the same time covers additional costs due to the increase in customers. Read more: BestMOD
Digital media defines modern childhood, but iths cognitive effects are unclear and hotly debated. We believe that studies with genetic data could clarify causal claims and correct for the typically unaccounted role of genetic predispositions. Here, we estimated the impact of different types of screen time (watching, socializing, or gaming) on childrens's intelligence while controlling for the confounding effects of genetic differences in cognition and socioeconomic status. We analyzed 9855 children from the USA who were part of the ABCD dataset with measures of intelligence at baseline (age 9-10) and after two years. Read more: Scientific Reports
Psychological core processes that underpin disorders due to addictive behaviors, including craving, inhibitory control, maladaptive decision-making, and cognitive biases, are important factors to target and modify in interventions. Mindfulness-based and neurofeedback techniques have been particularly promising interventions. The aim of the present systematic review (PROSPERO ID: CRD42020200113) was to evaluate the research evidence on their effectiveness for behavioral addictions. Read more: Clinical Psychology: Science and Practice
Approval of the Mercur research application "Cooperation". The project aims to develop a network of young scientists on functional use of media among children and adolescents. Joint project together with Dr. Stephanie Antons (University Duisburg-Essen), PD Dr. Julia Brailovskaia (Ruhr-University Bochum), Dr. Anke Heyder (TU-Dortmund) (funding: € 99,750.00) Read more: Mercur-Research
The capacity to regulate one’s attention in accordance with fluctuating task demands and environmental contexts is an essential feature of adaptive behavior. Although the electrophysiological correlates of attentional processing have been extensively studied in the laboratory, relatively little is known about the way they unfold under more variable, ecologically-valid conditions. Accordingly, this study employed a ‘real-world’ EEG design to investigate how attentional processing varies under increasing cognitive, motor, and environmental demands.... Read more: Scientific Reports
Digital media defines modern childhood, but its cognitive effects are unclear and hotly debated. We estimated the impact of different types of screen time (watching, socializing, or gaming) on children’s intelligence while controlling for genetic differences in cognition and socioeconomic background. We analyzed 9855 children from the ABCD dataset with measures of intelligence at baseline (ages 9-10) and after two years.... Read more: PsyArXiv
The current study investigated HMMs and LMMs in a laboratory setting with the Game of Dice Task (GDT; objective risk), the Iowa Gambling Task (IGT; ambiguous risk), various tests quantifying cognitive functions (logical reasoning, working memory, information processing, general executive functions), and selfreport measures of impulsivity, media multitasking expectancies, and problematic Internet use. From 182 participants, 25 HMMs and 19 LMMs were identified using the Media Multitasking Index. Results show... Read more: Cognitive Processing
This study employed a ‘real-world’ EEG design to investigate how attentional processing varies under increasing levels of cognitive, motor, and environmental demand. Forty-four participants were exposed to an auditory oddball task while (1) sitting in a quiet room inside the lab, (2) walking around a sports field, and (3) wayfinding across a university campus. In each condition, participants were instructed to either attend to (i.e., count) or ignore oddball stimuli. Read more: Biorxiv
The present study aims to provide a better understanding of the association between simulated environments and humans’ stress level under consideration of age, simulator adaptation, experience with simulator sickness, and driving performance. Data from 164 participants (M = 61.62 years, SD = 12.66 years, ranging from 25 to 89 years, 42 women) were analyzed in the present study. During three measurement times, participants completed an advance first simulator drive (T0), followed by an online survey, assessing experience with simulator sickness (T1), and a second simulator drive (T2) including pre- and post-cortisol measurements. Read more: Frontiers in Virtual Reality
Aim of the study:
To gain first insights whether increased driver sleepiness and reduced situation awareness applies to semi-automated platoon driving and whether platoon-specific situations pose special visual demands. Read more: International Journal of Human-Computer-Interaction
Purpose of Review
Gaming disorder (GD), meanwhile classified as a mental disorder in both DSM-5 and ICD-11, is a current public health issue. Theoretical models assume core psychological processes, such as cue reactivity, craving, reward processing, decision-making, cognitive biases, inhibitory control, and stress relief, to be crucially involved in the development and maintenance of GD. This review summarizes neuroscientific findings on these processes in the context of GD as well as treatments and intervention programs addressing these processes. Read more: Journal Current Behavioral Neuroscience Reports
Previous studies increasingly report problems with simulator adaptation as well as dropouts. Therefore, the present study aims at better understanding these aspects by considering individual factors, such as age and mental abilities. 414 people were tested with commonly used neuropsychological measures as well as within a driving simulator which consists of a close-to-production vehicle of the compact class. In contrast to previous findings, neither a significant relationship between age and the time of adaptation nor an interaction between age and mental abilities on adaptation time could be identified. However, the time participants spent in the simulator (simulator dropout) significantly correlated with age but not with mental abilities. People who showed no adaptation spent significantly less time in the simulator, because of the occurrence of simulator sickness. Although attention was only mildly associated with the time of simulator adaptation, further research on this linkage is suggested. Read more: Journal Ergonomics
The smartphone has become ubiquity in everyday life. Today, it is no longer the question of what these devices are capable of, but rather on related effects of using it. During recent years, studies increasingly focused on smartphone-related effects on cognitive functions, however, existing findings are limited. Therefore, the present manuscript aims to provide an overview of previous findings but also to highlight existing gaps in the field of smartphone-related effects on attention, inhibition, and working memory. We provide a hypothetical model assuming a differentiation between immediate and long-term effects of smartphone use on respective cognitive functions. Read more: Computers in Humban Behavior Reports
We are looking for participants for a new study on working-memory training. The study will be carried out in Frankfurt am Main / Bockenheim. Interested participants are asked to perform a working-memory training for five consecutive days. During the training, brain waves are measured, by using electroencephalography. Prior to the training we apply different questionnaires as well as a working-memory task. The study aims at increasing working-memory capacity and will be performed in cooperation with the 'Praxis für Neurofeedback & Vitaltherapie' as well as the Institut 'Mindfulife'.
Whether males and females differ in decision-making remains highly debatable. However, a male advantage in decision making is observed in animal as well as human models of the iowa gambling task
(IGT), and, in case of the latter, the difference is observed across a wide range of age groups. It is unclear if these sex differences
on the IGT are malleable to environmental influences such as sociocultural factors. We tested sex differences during the uncertainty and risk phases of the IGT in data pooled from three countries that reflected high, moderate, to low gender-equity (Germany, United States, and India: N = 531, female = 269). Read more: Frontiers in Psychology
I moved to Stockholm, starting my Postdoctoral Scholarship at the Karolinska Institutet, Stockholm. I'm really looking forward to an exciting time with new projects and inspiration. Please note that I keep my affiliation at the University Duisburg-Essen because I continue my ongoing projects and run my courses there. For further information about the Department of Neuroscience at the Karolinska Institutet, please check: https://ki.se/en/neuro/about-the-department-of-neuroscience
Our following submissions are accepted at the 62nd Conference of Experimental Psychologists in Jena (Germany) (Mar 21, 2020 - Mar 25, 2020):
- Risky decision making and cognitive functions in high versus low media multitaskers (Decision Making I; Mar 24; 8:30-10:00)
- Age-Related Differences in Switching Attentional Demands (Development and Aging; Mar 24; 10:30-12:00)
- Attention and Multimedia Usage – A Study on Children Aged Between 6-10 Years (Posters: Attention III; Mar 25; 10:30-12:00)
I am also very happy to moderate the session 'Development and Aging' with many interesting contributions. Look forward seeing you at the conference.
This article focuses on the relation between visual selective attention, auditory selective attention, visual divided attention, switching attentional demands, switching between attributes, switching between rules, vigilance and driving performance in a driving simulator: https://www.sciencedirect.com/science/article/pii/S2590198219300764
This article introduces a new paradigm, measuring costs of switching between selective and divided attention. To access the full-length article click the link below: https://www.frontiersin.org/articles/10.3389/fpsyg.2019.02178/full
Great time and inspiring discussions at the 1st mbt Workshop in Belgrad. See: https://mbraintrain.com/workshop/
The 21th conference of the European Society for Cognitive Psychology on Tenerife. Was held on a beautiful island, in an extraordinary conference venue, with many highly interesting talks and discussions. Find the link to the conference page with all abstracts: https://escop2019.webs.ull.es
The study aims to get a better understanding of the gaming behavior of German residence, focusing on what do people play?, how much do they play?, when do they play?, what skills are needed?, etc. To participate simply scan the QR code. For more information click on the button: